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Saturday, December 30, 2017

A Look at VR in 2017

The Verge does a good job at reviewing VR in the past year.  I have covered this for decades for real applications.    Still examining many possibilities.  Good view:

The Verge 2017 tech report card: Virtual reality
By Adi Robertson @thedextriarchy 

I wouldn’t blame you for tuning out VR news in 2017. There was no string of huge hardware releases, like last year’s Oculus Rift, HTC Vive, and PlayStation VR. The medium’s limits became clearer. For some people, VR reached a trough of irrelevance — stories about it were no longer conceptually fresh and fascinating, but they weren’t relevant to daily life yet, either.

Despite this, 2017 laid exciting groundwork for VR’s future. The biggest advance was arguably Windows Mixed Reality: a VR platform built into Microsoft’s Windows 10 Fall Creators Update, supporting headsets that don’t need external cameras or markers. Mixed Reality headsets and motion controllers still aren’t very comfortable or stylish. But their tracking feels remarkably smooth and accurate, and setup is easy — you can basically just plug the headset into a computer and get started. .... "

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