Most impressive, the win includes many kinds of human like interaction, a complex, multi-player gaming interaction. Are we closer, or is this simply luck?
A Hybrid AI Just Beat Eight World Champions at Bridge—and Explained How It Did It
By Jason Dorrier -Apr 03, 2022 in Singularity Hub
Champion bridge player Sharon Osberg once wrote, “Playing bridge is like running a business. It’s about hunting, chasing, nuance, deception, reward, danger, cooperation and, on a good day, victory.”
While it’s little surprise chess fell to number-crunching supercomputers long ago, you’d expect humans to maintain a more unassailable advantage in bridge, a game of incomplete information, cooperation, and sly communication. Over millennia, our brains have evolved to read subtle facial queues and body language. We’ve assembled sprawling societies dependent on the competition and cooperation of millions. Surely such skills are beyond the reach of machines?
For now, yes. But perhaps not forever. In recent years, the most advanced AI has begun encroaching on some of our most proudly held territory; the ability to navigate an uncertain world where information is limited, the game is infinitely nuanced, and no one succeeds alone.
Last week, French startup NukkAI took another step when its NooK bridge-playing AI outplayed eight bridge world champions in a competition held in Paris.
The game was simplified, and NooK didn’t exactly go head-to-head with the human players—more on that below—but the algorithm’s performance was otherwise spectacular. Notably, NooK is a kind of hybrid algorithm, combining symbolic (or rule-based) AI with today’s dominant deep learning approach. Also, in contrast to its purely deep learning peers, NooK is more transparent and can explain its actions.
“What we’ve seen represents a fundamentally important advance in the state of artificial intelligence systems,” Stephen Muggleton, a machine learning professor at Imperial College London, told The Guardian. In other words, not too bad for a cold, calculating computer. .... '
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