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Saturday, September 21, 2019

Sensing and AR/VR

Good to see AR/VR linked strongly to sensing capabilities.     As is suggested this is the way we construct models of the word.  Whether they be virtual or real life.   It also allows us to link data to those worlds and drive to better solutions via analytics or AI.

3 Questions: Why sensing, why now, what next?  in MIT News
By Brian Anthony, co-leader of SENSE.nano, discusses sensing for augmented and virtual reality and for advanced manufacturing.


Sensors are everywhere today, from our homes and vehicles to medical devices, smart phones, and other useful tech. More and more, sensors help detect our interactions with the environment around us — and shape our understanding of the world.

SENSE.nano is an MIT.nano Center of Excellence, with a focus on sensors, sensing systems, and sensing technologies. The 2019 SENSE.nano Symposium, taking place on Sept. 30 at MIT, will dive deep into the impact of sensors on two topics: sensing for augmented and virtual reality (AR/VR) and sensing for advanced manufacturing. 

MIT Principal Research Scientist Brian W. Anthony is the associate director of MIT.nano and faculty director of the Industry Immersion Program in Mechanical Engineering. He weighs in on why sensing is ubiquitous and how advancements in sensing technologies are linked to the challenges and opportunities of big data.

Q: What do you see as the next frontier for sensing as it relates to augmented and virtual reality?

A: Sensors are an enabling technology for AR/VR. When you slip on a VR headset and enter an immersive environment, sensors map your movements and gestures to create a convincing virtual experience.

But sensors have a role beyond the headset. When we're interacting with the real world we're constrained by our own senses — seeing, hearing, touching, and feeling. But imagine sensors providing data within AR/VR to enhance your understanding of the physical environment, such as allowing you to see air currents, thermal gradients, or the electricity flowing through wires superimposed on top of the real physical structure. That's not something you could do any place else other than a virtual environment.    .... " 

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