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Saturday, May 29, 2021

Ohio's Vax a Million as Gamification

Followed this closely, good short description.   The embedded psych is well described.

Why Public Health & Civics Lotteries Are So Highly Effective: Gamification  By Gabe Zichermann in the Gamification Blog 

This year I got a pretty amazing birthday present: a public example of highly effective health gamification.

Namely, Ohio’s Vax a Million campaign, which is giving away $1M per week to residents that get vaccinated. Vaccinations jumped 28% total, with weekly vaccinations increasing by over 50% week over week, according to the state. Maryland and New York have followed suit, and several other states (and perhaps even the Federal government) are poised to follow suit.

Large scale social good gamification is not new, per se. And we’ve been talking about the importance of lotteries to incentivize good behavior for years, including in the fields of prize-linked savings and rescuing journalism. But with the COVID-19 pandemic looming large, and a sinking vaccination rate in the US, the idea has received some major new attention. So why do behavioral lotteries work so well, and how can we expand their use?

Behavioral Lotteries take advantage of several cognitive biases and psychological processes that are relevant for public health and social good:  ... ' 

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