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Sunday, May 03, 2020

Ready to go beyond Zoom to Virtual Worlds?

Something we explored, but it was overall not very successful.  Even allowed us to construct part of the real-world operational process world to interact with.    If you are talking to a group of  plant managers, why not include the simulation of a manufacturing line that is a twin of the real thing?  Interact with virtual streams of data from the real thing? Makes some kinds of training more natural.  But now have needs changed enough to make it more reasonable?   A broader means of remote work?

Zoom Not Cutting It for You? Try Exploring a Virtual World   By Louise Matsakis  in Wired

If you’re craving more from your video chats, think outside the box. From Second Life to Online Town, there are plenty of places to gather while staying at home.

"... It’s time to think out of the Zoom box. Why not add a virtual world to your next video call? Having a place to socialize, even a digital one, can make connecting through a computer far more enjoyable—even if you think you don’t like videogames. Virtual worlds like Second Life, as well as massively multiplayer online games like World of Warcraft, have been around for decades, but the Covid-19 lockdown presents an opportunity to revisit them and to explore what we want in an online destination. “I think the new demands of the shelter-in-place orders may prompt interesting new designs for virtual spaces and also help us rethink assumptions,” says Nick Yee, the cofounder of Quantic Foundry, a gaming market research firm, and the author of The Proteus Paradox: How Online Games and Virtual Worlds Change Us—and How They Don’t. “Why do we need virtual chairs if our virtual bodies never get tired?”

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