A interesting effect. Here you create a model of how a real world object reacts to physical interactions. Say using a videotape of the object in motion under influences. Then you use that model to have it react the same way when interacted with artificially. A kind of virtual interaction reality.
To get an appreciation, watch the linked video. Possible applications in gaming, animation, engineering models. Further imagining this with alternate forms of interactions. Say of a visualization of data being influenced by context? Thought provoking.
Sunday, August 07, 2016
Creating Models of Virtual Changes from Physical Interactions
Labels:
Data Visualization,
Influence,
MIT,
real-time
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