A new term for me. Essentially means addictive engagement with games or even any computer screen activity. To the agree they transfer out of reality. Now being seen beyond the domain of 'games', and has the potential of being seen in virtual reality scenarios. Have seen this kind of warning played out many times, but because of the quality of interaction in modern systems. and the ability to have them around at all times, is this now epidemic and dangerous?
On game transfer phenomenon. GTP Will be updated.
Monday, August 15, 2016
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