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Sunday, December 23, 2018

Wired Guide to Virtual Reality

Nicely done, mostly up to date piece.    Non Technical, but good depth, with a mix of positive and negative.  Sure its a fun way to experience data and reality, but will it be used with most of your interactions with digital in the near feature?   Like the smartphone?  Still unclear.

The Wired Guide to Virtual Reality

ALL HAIL THE headset. Or, alternatively, all ignore the headset, because it’s gonna be a dismal failure anyway.

That’s pretty much the conversation around virtual reality, a technology by which computer-aided stimuli create the immersive illusion of being somewhere else—and a topic on which middle ground is about as scarce as affordable housing in Silicon Valley. VR is either going to upend our lives in a way nothing has since the smartphone, or it’s the technological equivalent of trying to make “fetch” happen. The poles of that debate were established in 2012, when VR first re-emerged from obscurity at a videogame trade show; they’ve persisted through Facebook’s $3 billion acquisition of headset maker Oculus in 2014, through years of refinement and improvement, and well into the first-and-a-half generation of consumer hardware.  .... "

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