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Tuesday, March 05, 2019

Serious Games, AI and Training?

So can we train via AI in complex world environments, and can those environments be mapped into the real world to become 'Serious'?   Open AI takes a look.

OpenAI Launches Neural MMO to Train AI in Complex, Open-World Environments  By Joel Hruska  in Extremetech

Over the past few years, we’ve seen a number of AI projects demonstrate how effectively artificial intelligences can play certain games, from classics like chess to the Chinese game Go and even DOTA 2 and Starcraft 2. Now, the non-profit OpenAI has released what it calls Neural MMO. The look is heavily reminiscent of Minecraft, but the long-term impact of the idea could be considerable.

We’ve actually touched on some of these topics in a discussion of in-game AI and how DirectX 12 might lead to improvements by freeing system resources to be spent on AI instead of handling GPU rendering requests. (Spoiler alert: Nothing of the sort has happened yet). Nonetheless, this article should be considered a primer on the kinds of issues game developers often face when implementing AI systems.  .... "

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