So can we train via AI in complex world environments, and can those environments be mapped into the real world to become 'Serious'? Open AI takes a look.
OpenAI Launches Neural MMO to Train AI in Complex, Open-World Environments By Joel Hruska in Extremetech
Over the past few years, we’ve seen a number of AI projects demonstrate how effectively artificial intelligences can play certain games, from classics like chess to the Chinese game Go and even DOTA 2 and Starcraft 2. Now, the non-profit OpenAI has released what it calls Neural MMO. The look is heavily reminiscent of Minecraft, but the long-term impact of the idea could be considerable.
We’ve actually touched on some of these topics in a discussion of in-game AI and how DirectX 12 might lead to improvements by freeing system resources to be spent on AI instead of handling GPU rendering requests. (Spoiler alert: Nothing of the sort has happened yet). Nonetheless, this article should be considered a primer on the kinds of issues game developers often face when implementing AI systems. .... "
Tuesday, March 05, 2019
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