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Saturday, June 10, 2023

Games Developed by AI

 Games Developed by AI

Weisman announced Adventure Forge, a powerful toolset aimed at empowering game masters, storytellers, authors, and artists to create their own narrative-rich video games, with no coding required. It uses AI in a couple of places now with the goal of enabling non-programmer creators to be more productive on their own in creating games.

GamesBeat Summit 2023

The platform is the brainchild of Weisman, a serial gaming entrepreneur known for narrative-driven franchises such as BattleTech, MechWarrior, Shadowrun, and Crimson Skies. His previous entrepreneurial efforts included Virtual World Entertainment, acquired by the Disney family, FASA Interactive, acquired by Microsoft, Wizkids, acquired by Topps Inc, and Harebrained Schemes.

Jordan Weisman is founder of Endless Adventures.

In 2018, Paradox Entertainment acquired Harebrained Schemes for $7.5 million. Weisman left the company and took a detour out of games to work on augmented reality technology for Walmart. After that, he considered retirement from the business of games where he has 40 years of experience.

GamesBeat Summit 2023

But as a side project, he used some of his own money to fund a new project that focused on AI and game-building tools. Eventually, the work started paying off and he started Bellevue, Washington-based Endless Adventures, Weisman said in an interview with GamesBeat. Weisman formally incorporated the company two years ago.

“Our mission is to discover and promote the next generation of game designers and storytellers across a wide range of game genres, Weisman said. Our first offering, Adventure Forge, is focused on narrative games, from text-based choose-your-own path to visual novels, and all the way up to isometric RPGs like the Shadowrun Returns series we developed at Harebrained Schemes.”

“It was long before the new AI chatter,” he said. “I started working on it. And we just had a small project with couple of engineers and myself, working on things for a number of years, until we kind of worked out all the paradigms for how to get rid of coding. We wanted to have a true no-code system.”

“We developed an innovative approach of using highly contextual drop-down menus that are like Mad Libs,” he added. “You create all the logical sentences you want and the conditional statements and the outcomes through these drop-down menus. There are a bunch of other paradigms in terms of how you organize large narrative projects and find the content you want.”...

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