Took a quick look, and the approach is set up for non-serious games. But could such a method be used to construct special purpose games that would interact with their context to achieve serious goals? Always thought you needed much better control of the context and meta-game and goals to make that happen. Is that here?
Google's Game Builder Turns Building Multiplayer Games into a Game
in TechCrunch
By Frederic Lardinois
Google's Area 120 team has developed Game Builder, a free tool for PC and macOS users who want to build their own 3D games without having to learn to code. The overall design aesthetic is at least partially inspired by Minecraft, but users are free to create whatever kind of game they want. Game Builder can create first-person shooter games, a platformer, and a demo of the tool's card system for programming more complex interactions. Building a 3D level is like playing a game itself, and users can build multiplayer games and even create games in real time with other users. In addition, players can use JavaScript to go beyond some of the pre-programmed features. Google is also relying on Poly, its library of 3D objects, to give users lots of options for creating and designing different levels. ... '
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment