We examined examples of game engines for analytic applications early on. Now seeing the addition of VR and other immersion techniques. Management still needs some help understanding this. Best way is to start with currently used analytic methods and then extend from there to show augmentation. Some good examples in this article of use.
Engine Behind 'Fortnite' Powers Business Technology
The Wall Street Journal
By Agam Shah
Businesses are tapping the gaming-engine software of "Fortnite" and other videogames for applications ranging from car design to drug discovery. Gaming engines exploit complex calculations performed by hardware like graphics processing units to create photorealistic three-dimensional visualization and simulation, in addition to physics models. In conjunction with virtual reality (VR) technology, gaming engines let designers and engineers invent products, visualize sophisticated designs, and structure worker-training programs. Designers at McLaren Automotive are using Epic Games' Unreal Engine to create, assess, and refine digital car models, expediting a process that formerly relied on drawings and modeling clay. Meanwhile, the U.K.'s C4X Discovery Holdings uses gaming engines to discover new disease-fighting molecules, with chemists employing VR headsets and in-house software to configure virtual molecules for more precise targeting. ... "
Monday, June 17, 2019
Fortnite Gaming Powers Business Technology
Labels:
Fortnite,
games,
Gamification,
Virtualitics,
visualization,
VR
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