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Friday, February 16, 2018

Need for Ergonomics in VR

Obvious.   But I suggest that sometimes ergonomics are ignored for a clear value proposition or wow effect.  Consider Carpal Tunnel syndrome.

 Why AR Will Never Go Mainstream Unless The Ergonomics Are Right    By Guest writer Clifford Gross, CEO of TekCapital and Lucyd discusses augmented reality's future. in VRFocus

Getting consumers to adopt any innovative technology is an uphill battle in some way, shape or form. And nowhere is this more evident than in Augmented Reality (AR) glasses and headsets. While each year we’re seeing new advances in interface and functionality of AR glasses, there’s one thing that the industry needs to focus on if it ever hopes for AR to go “mainstream” the way smartphones have – that’s ergonomics.

Evidence does point towards AR potentially reaching a tipping point in mass adoption sometime soon. According to Gartner’s hype cycle, AR is projected for substantial growth and adoption over the next two-to-three years. Over the longer term, research firm IDC forecasts that AR headsets could reach up to 25 million units globally by 2021 – but with the majority being for commercial use.  ... " 

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