Wednesday, July 13, 2011
Trends in the Mobile Gaming Industry and Serious Games
In Mashable: These trends are mostly about mobile gaming for entertainment, but I watch these trends for their potential applications beyond the 'angry avians' places. I am struck by the increasing ability to do serious things in contexts like tablets, where there will be enough real estate to clearly mark out say a process that has real choices in a corporate decision making palette. That for internally facing games. Or for mapping consumer choices, in externally facing games. Smart phones are just too small to provide more than trivial choices-spaces. Making a decision process into a game requires that the designer differentiate the choices. That was made clear to me as I started to explore the use of mobile devices for mind-mapping. Looking further on that now. Thoughts?
Labels:
Serious Games,
SmartWatch
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