Fascinating piece in the Wolfram blog on methods to exploit the inability of people to create random patterns, using the example of the 'Where's Waldo' search game. Nicely done analysis using Wolfram analytical software. Applications for the real world? I recall examples we worked on to find 'hidden' items in a space. To what degree does this work best when the human is trying harder to be random? They mention another example of building a system to win the rock-paper-scissors game against humans.
Saturday, February 28, 2015
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