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Thursday, October 22, 2015

Health Games Research

The gamification of persuasion to improve health has been around for a long time.  Initially as part of game platforms, then later as part of wearable systems.  People create their own games when shown  data about behavior, and that trend can be enhanced with good data and its presentation.   Here  pointers to work underway.  See also:  Center for Digital Games Research.

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