For an upcoming effort I have been asked for an overview of Virtual-Meta worlds and their potential uses in areas like retail and beyond. Recall we worked with IBM on an experiment with 'Second Life' in the 80s. Below are a list of such worlds, only a few that I have looked at, via ChatGPT. Looking in particular how these do/can link with AI enhancement.
There are many virtual worlds that exist, each with their own unique features and user communities. Here are some examples of popular virtual worlds:
1. Second Life: As mentioned earlier, Second Life is a virtual world where users can create their own avatars and explore a vast virtual world.
2.Minecraft: While Minecraft is primarily a game, it can also be considered a virtual world. In Minecraft, users can build and explore their own virtual environments, and interact with other players in multiplayer mode.
3.Roblox: Roblox is a platform that allows users to create and play their own games, as well as socialize and interact with other users in a virtual world.
4.VRChat: VRChat is a virtual reality platform where users can create and customize avatars, explore virtual worlds, and interact with other users in real-time.
5. IMVU: IMVU is a virtual world where users can create and customize avatars, socialize with other users, and even shop for virtual goods using real money.
6. Entropia Universe: Entropia Universe is a virtual world where users can explore a vast universe, hunt creatures, mine resources, and even engage in real-money transactions.
7. Kaneva: Kaneva is a virtual world that allows users to create and customize avatars, explore virtual environments, and interact with other users in real-time.
These are just a few examples of the many virtual worlds that exist. Each virtual world has its own unique features and user community, and users can choose to participate in the virtual world that best fits their interests and preferences.
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