Speculative. Story-asking? ... A post by Althouse brought this to mind. Where she relates the game played in Tom Stoppard's play (and movie) Rosencrantz and Guildenstern are Dead . This reminds me of the knowledge elicitation techniques we used in expert systems development. Can this game, or some variant of it, be used to gather knowledge? And further, can the embedded game dynamics be used to drive a competition?
The game is driven by questions, and penalizes declarative statements. So could the transcript of the questions then be used to gather the facts needed in a second pass. Is this story-asking that leads to a coherent story? Coherent knowledge. In the midst of a couple of projects that could use such a technique right now. Like to hear your thoughts.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment