Though still a skeptic of the current Omniverse, I admit that NVIDIA being involved can make it move.
Anyone Can Build Metaverse Applications With New Beta Release of NVIDIA Omniverse
By Frank DeLise
Digital Twin & Metaverse, News, Omniverse, open source, Universal Scene Description
The new beta release of NVIDIA Omniverse is now available with major updates to core reference applications and tools for developers, creators, and novices looking to build metaverse applications.
Each of the core components of the Omniverse platform have been updated to make it even faster, more accessible, and more flexible for collaborative workflows across applications. These updates empower developers of any background to easily build their custom applications, connections, and extensions anywhere. Learn more about how to develop on NVIDIA Omniverse.
Powered by support for new NVIDIA Ada Generation GPUs and advances in NVIDIA simulation technology, this new beta release focuses on maximizing ease of ingesting large, complex scenes from multiple third-party applications, and maximizing real-time rendering, path tracing, and physics simulation.
Graphic of the five core components of NVIDIA Omniverse: Nucleus, Connect, Kit, Simulation, and RTX Renderer.
Figure 1. The five core components of NVIDIA Omniverse
Nucleus, the central database and collaboration engine of NVIDIA Omniverse, now enables faster live collaboration and copying between servers. Nucleus Navigator 3.2 makes it possible to move files and folders seamlessly between servers located on-premises and in the cloud. It also adds enhanced search functionality to quickly retrieve images, objects, and other assets. OmniObjects with Omniverse Live 2.0 allows faster collaboration between Connectors.
New and updated Connectors for popular apps are available through Omniverse Connect, the libraries that allow you to create Connectors from your favorite apps to the Omniverse platform. The beta release includes new and updated Connectors for PTC Creo, Autodesk Alias, Kitware ParaView, Siemens JT, and Autodesk Maya, among others.
PhysX 5, the flagship tool of Omniverse Simulation, has been open sourced so you can easily modify, build, and distribute your own physics simulation applications. The new version of PhysX comes with exciting new features like support for multiple scenes, collision-triggered audio, and an inspector for robotic applications. Experience Omniverse Simulation by downloading Omniverse and testing technical demos in Omniverse Showroom to see the power of PhysX 5 and real-time RTX Rendering.
New features and capabilities across Omniverse applications are driven by Omniverse Kit 104, which now allows novice or experienced Python and C++ developers to more easily develop, package, and publish their own custom metaverse applications and extensions to accelerate industry-specific workflows. ... '
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