Interesting look at new user interfaces, from the ACM, which has long looked at Human Consumer Interfaces (HCI)
Featured ACM Member: Yuta Sugiura
Yuta Sugiura is an Associate Professor at Keio University in Yokohama, Japan. His research interests include human-computer interaction, ubiquitous computing, and medical informatics. He has served as a program committee member for various international conferences, including ACM UIST, TEI, and SIGGRAPH ASIA E-Tech.
Sugiura was the recipient of the Information Processing Society of Japan (IPSJ/ACM) Award for Early Career Contributions to Global Research. He was recognized for his pioneering work in user interfaces and ubiquitous computing and for his recent focus on medical-engineering collaboration.
How did you initially become interested in human-computer interaction and, specifically, in user interfaces?
Human-computer interaction (HCI) is a multidisciplinary field of study. Unlike other technologies, HCI has been solving visible and tangible problems related to people and exploring how technology can be better applied to people. This is very interesting to me, and I can think of myself as a designer who has the power to use technology to develop interesting systems that solve real-life problems that people encounter.
Since the birth of the mouse and keyboard, people have become familiar with user-interface technology to interact with machine systems. As the only bridge between machine systems and humans, the user interface has great significance in the entire field of human-computer interaction. Research to promote the development of user interface technology enables more people to enjoy the benefits of technological advances.
Your work with Cuddly User Interface (Cuddly UI) focuses on finding new ways for computers to understand human physical gestures. How will this area of research shape smart homes in the future? What are some important technical challenges that need to be overcome in this area?
The Cuddly UI focuses on the application of soft interface technology. I proposed combining soft objects around the user (e.g., sofa, pillow, etc.) with sensor technology to build a friendlier and ubiquitous interaction interface. In addition, using soft objects also improves the user's acceptance of the interface and we can enable the soft materials to make a display. For example, we can use the robotic device to change the direction of the fiber on the carpet to show the graphics.
When it comes to smart homes, current intelligent home systems still use an explicit way to interact (e.g., remote control, voice control, etc.). Using Cuddly UIs can bring more implicit interactions to the user. This interaction with the Cuddly User Interface can be a more convenient, ubiquitous, and low-cost way to learn to interact with the computer system. For example, we can expect remote communication using the Cuddly UI. A person operates the soft objects (e.g., a toy or cushion) in their home, and the other can receive the toy’s movement. In addition, it is common and natural for people to come into contact with soft interfaces. It may also record many users' mood states invisibly. For example, a person may hammer the sofa when angry or hug a pillow tightly when watching a horror movie. These behaviors can be recorded by the intelligent Cuddly UI, which can analyze the emotional state to change its morphology (e.g., hardness) into feedback for the user.
Interaction with the Cuddly UI is still highly dependent on sensor technology and machine-learning techniques. Following a basic development paradigm, the system design must follow data collection and classifier training processes. The degree of user customizability is low. Therefore, the next step to focus on is reducing the system’s development cost to increase the user’s customizability so that each user can rely on their habits to design the interaction. ... "
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