Again, what would appear to be an ideal application to embody in an engaging game. And with an App to be taken anywhere. And gather data. Wharton discusses:
From Fitbit to Fitocracy: The Rise of Health Care Gamification
These days, anyone with a smartphone can download a variety of games designed to make users healthier, whether that means sticking to an exercise routine, losing weight or managing a chronic illness. While experts have dubbed this trend "the gamification of health care," it has already presented a unique set of problems, including how to protect consumers' privacy and how to keep users engaged enough to show positive results.
Wednesday, February 06, 2013
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