A much anticipated hardware technical look inside the MS Hololens, their virtual reality system and headset. This is a hardware technical overview. To me the inclusion of depth perception and 'spatial sound' were particularly interesting sensory aspects. Still it seems game oriented, and a completely un tethered VR system., which makes it unique.
To get access you need to apply with a proposed application, and pay a fairly hefty $3K cost. Most interesting is the close connection with Microsoft's other infrastructure, which may lead to interesting solutions. Still looking for enterprise examples rather than narrow applications. Will follow with these as I see them.
Wednesday, April 06, 2016
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