Friday, October 31, 2014
Virtual Reality Boom Beyond Gaming
In Ars Technica: For a while there it seemed like VR was being used much less outside of gaming. Now the tide seems to have turned. This article is rich in surprising examples. " ... Considering that the new wave of virtual reality doesn’t even have any consumer-facing hardware products at the moment, it’s pretty incredible how many different companies and industries are already exploring the medium’s potential. It might be gaming that convinces millions of people to put a VR headset in their house, but it could very well be these non-gaming uses for virtual reality that turn the devices into what Oculus is already calling “the final compute platform.” .... "
Labels:
Oculus,
Virtual Reality
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