Retired from Procter & Gamble after 27 years. Now consulting extensively. Background in mathematics, working on a wide variety of modeling, supply chain, analysis, expertise, business intelligence and social media applications.
Contact at: Linkedin
ShortBio Here.
Bold, Curious idea. But is it any more than just voting on minor elements of game design? I would think that a genetic oriented design based on usage would be a better play. Will follow. More
No comments:
Post a Comment