Is an AR demo better than the real thing? with discussion by Matthew Stern in Retailwire
Trying out a toy in-store can get kids excited about the product. And once kids are interested in a toy, they can be very effective in convincing their parents to buy it. Mattel is now taking this experience into the virtual world with augmented reality (AR) at the shelf.
This fall the brand is introducing an AR app for its Hot Wheels playsets, according to Engadget. The app will allow users to interact with a virtual on-screen version of a playset when they point their device at it on the shelf. Part of the intention behind the tool is to allow customers to get a feel for how the product will work while preventing retailers from using up floor space on toy demos.
While AR can provide an engaging new experience for customers, can it motivate a purchase as effectively as physically playing with a real-world toy?
Mattel is not the first toy company to experiment with on-shelf AR. In 2014, early-adopter Lego rolled out its “In-Store Action” app. The app lets users scan posters in-store to bring up and interact with an on-screen animated Lego figure. .... "
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