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Showing posts with label virtual. Show all posts
Showing posts with label virtual. Show all posts

Thursday, June 16, 2022

The Meta Virtual Bar Experience

Reminds me of some of the silliness of Second Life, a decade plus ago.  Is this different?   Or is it no sillier than most advertisement?  

ACM TECHNEWS

Belly Up to a Virtual Bar,   By The Wall Street Journal, June 13, 2022

Patrons like Maryana Ryumshin, who attends Wisher Vodka's online establishment, say they go there to socialize.

Some companies are linking their virtual drinks to real-world alcohol; Wisher, for example, sells non-fungible tokens of cocktails, and sends customers who buy them a case of its vodka.

The virtual bars also host events, with Absolut Vodka fronting a two-week online party tied to the Coachella music festival with an online bar, dance floor, and music.

In April, Heineken claimed to have created the world's first virtual beer, along with a digital brewery where avatars can sample the drink and tour the facility where it is manufactured.

From The Wall Street Journal

View Full Article -     May Require Paid Subscription

Tuesday, May 31, 2022

Virtual Answering Machine

 Useful to the very busy, how well might it work?

Virtual ‘answering machine’ records the real world while you are in VR

People using virtual reality at work could use a new system to capture what happens around them and play back a 3D reconstruction later

TECHNOLOGY 6 May 2022, By Alex Wilkins

A virtual reality (VR) “answering machine” can record changes in a person’s immediate environment while they are immersed in virtual worlds and play them back later.

In workplaces of the future, people may have to focus on tasks in virtual environments, making them unavailable for real-time communication with colleagues.

“The challenge is: Can we create a reality where we can still talk naturally even though the other person might, at that very moment, not be available?” says Andreas Fender  ...  "

Wednesday, January 12, 2022

Baidu Makes Some AI Meta Humans

 Indeed. 

Baidu Unveils Its Metaverse of Custom Virtual Humans

ERIC HAL SCHWARTZ in Voicebot.ai

Chinese tech giant Baidu introduced a metaverse of virtual humans this week at Baidu Create 2021, in deliberate contrast to the presentation by Meta (formerly Facebook) CEO Mark Zuckerberg earlier this year. The digital world, named XiRang, is populated by humans and AI interacting through avatars built on the XiLing platform debuting in tandem with XiRang.

METAVERSE XIRANG

XiRang hosts a digital “Creator City” mimicking a physical city with original and recreated locales like the Shaolin Monastery. The virtual world is accessible through an app on computers and smartphones or with Pico virtual reality headsets. Baidu hosted CEO Robin Li and other executives at an AI conference within XiRang this week. Users with a Baidu service account can register on the app and build an avatar to travel around the virtual world, interacting with others by pointing their avatar at another and talking. XiRang, which means ‘land of hope,’ can support up to 100,000 users at a time right now, which Baidu emphasized because its metaverse is still under development.

According to Baidu CEO Robin Li, the metaverse will kick off a “golden era of AI over the next ten years” and the start of “man-computer symbiosis,” which will change the world. Li claims Baidu has more than a million employees working on AI and plans to quintuple that number in the next five years. “Creators are our companions in pursuing our dreams of technology, they are also one of the great driving forces of human progress,” Li said.  .... ' 

Sunday, November 07, 2021

Facebook Goes Tactile

 Been surprised  by directions Facebook is taking,  Giving AI a bad name? In Spectrum IEEE

Why Facebook (Or Meta) Is Making Tactile Sensors for Robots Durable and affordable fingers and skin could help virtual agents understand their world BY EVAN ACKERMAN

Facebook, or Meta as it's now calling itself for some reason that I don't entirely understand, is today announcing some new tactile sensing hardware for robots. Or, new-ish, at least—there's a ruggedized and ultra low-cost GelSight-style fingertip sensor, plus a nifty new kind of tactile sensing skin based on suspended magnetic particles and machine learning. It's cool stuff, but why?

Obviously, Facebook Meta cares about AI, because it uses AI to try and do a whole bunch of the things that it's unwilling or unable to devote the time of actual humans to. And to be fair, there are some things that AI may be better at (or at least more efficient at) than humans. AI is of course much worse than humans at many, many, many things as well, but that debate goes well beyond Facebook Meta and certainly well beyond the scope of this article, which is about tactile sensing for robots. So why does Facebook Meta care even a little bit about making robots better at touching stuff? Yann LeCun, the Chief AI Scientist at Facebook Meta, takes a crack at explaining it:

Before I joined Facebook, I was chatting with Mark Zuckerberg and I asked him, "is there any area related to AI that you think we shouldn't be working on?" And he said, "I can't find any good reason for us to work on robotics." And so, that was kind of the start of Facebook AI Research—we were not going to work on robotics.

After a few years, it became clear that a lot of interesting progress in AI was happening in the context of robotics, because robotics is the nexus of where people in AI research are trying to get the full loop of perception, reasoning, planning, and action, and getting feedback from the environment. Doing it in the real world is where the problems are concentrated, and you can't play games if you want robots to learn quickly.

It was clear that four or five years ago, there was no business reason to work on robotics, but the business reasons have kind of popped up. Robotics could be used for telepresence, for maintaining data centers more automatically, but the more important aspect of it is making progress towards intelligent agents, the kinds of things that could be used in the metaverse, in augmented reality, and in virtual reality. That's really one of the raison d'être of a research lab, to foresee the domains that will be important in the future. So that's the motivation.

Well, okay, but none of that seems like a good justification for research into tactile sensing specifically. But according to LeCun, it's all about putting together the pieces required for some level of fundamental world understanding, a problem that robotic systems are still bad at and that machine learning has so far not been able to solve:

How to get machines to learn that model of the world that allows them to predict in advance and plan what's going to happen as a consequence of their actions is really the crux of the problem here. And this is something you have to confront if you work on robotics. But it's also something you have to confront if you want to have an intelligent agent acting in a virtual environment that can interact with humans in a natural way. And one of the long-term visions of augmented reality, for example, is virtual agents that basically are with you all the time, living in your automatic reality glasses or your smartphone or your laptop or whatever, helping you in your daily life as a human assistant would do, but also can answer any question you have. And that system will have to have some degree of understanding of how the world works—some degree of common sense, and be smart enough to not be frustrating to talk to. And that is where all of this research leads in the long run, whether the environment is real or virtual.

AI systems (robots included) are very very dumb in very specific ways, quite often the ways in which humans are least understanding and forgiving of. This is such a well established thing that there's a name for it: Moravec's paradox. Humans are great at subconscious levels of world understanding that we've built up over years and years of experience being, you know, alive. AI systems have none of this, and there isn't necessarily a clear path to getting them there, but one potential approach is to start with the fundamentals in the same way that a shiny new human does and build from there, a process that must necessarily include touch.  .... ' 

Friday, August 06, 2021

L'Oreal Taking Cosmetics Digital, Virtual

Worked with a large Cosmetics Company, so of interest

L’Oréal’s New Digital Chief Takes Cosmetics Virtual  By The Wall Street Journal, August 6, 2021

L'Oréal Group's newly appointed digital executive is exploring how online games, augmented reality and social media can help the French cosmetics company reach new demographics amid an expected increase in e-commerce sales.

"The pandemic has been a catalyst for digital adoption," and L'Oréal is "constantly reimagining" its digital strategies, said Asmita Dubey, the company's chief digital and marketing officer.

Before her appointment as digital and marketing chief, Ms. Dubey held digital and marketing management positions at L'Oréal for eight years.  Ms. Dubey succeeded former Chief Digital Officer Lubomira Rochet in April and reports to L'Oréal Group Chief Executive Nicolas Hieronimus, who took the reins in May.

L'Oréal's brands include Lancôme, Kiehl's, La Roche-Posay, Garnier and Maybelline New York. The cosmetics company has about 3,000 employees who are focused on digital initiatives. It employs about 85,400 people total.

From The Wall Street Journal

Tuesday, June 22, 2021

Improving the Virtual Classroom

Presentation and paper on efforts at improving the virtual classroom.

How To Improve the Virtual Classroom

By University of California, San Diego, June 21, 2021

Researchers at the University of California, San Diego studied the shift to virtual learning precipitated by the COVID pandemic to better understand where remote education fell short and how it might be improved.

"'It Feels Like I am Talking into a Void': Understanding Interaction Gaps in Synchronous Online Classrooms,"   presented at ACM's 2021 CHI Conference on Human Factors in Computing Systems, examines faculty and student attitudes towards virtual classrooms and proposes several technological refinements that could improve the experience, such as flexible distribution of student video feeds and enhanced chat functions.

"We wanted to understand instructor and student perspectives and see how we can marry them," says senior author Nadir Weibel, associate professor at UC San Diego's Department of Computer Science and Engineering. "How can we improve students' experience and give better tools to instructors?"

First author on the study is Matin Yarmand. Co-authors are UC San Diego Professor Scott Klemmer and Carnegie Mellon University Ph.D. student Jaemarie Solyst.

From University of California, San Diego

Full Article

Monday, March 11, 2019

Virtual Pharmacology

New moves forward in drug creation.

‘Virtual Pharmacology’ Advance Tackles Universe of Unknown Drugs
University of California, San Francisco
By Nicholas Weiler

Researchers at the University of California, San Francisco and the University of North Carolina have developed the world's largest virtual pharmacology platform. The platform, which will soon contain over a billion virtual molecules never before synthesized and not found in nature, is capable of identifying extremely powerful new drugs and is poised to dramatically change early drug discovery. The researchers partnered with Ukraine-based Enamine Ltd., to begin incorporating the company's vast virtual catalogue of drug-like compounds into their free public drug discovery database, called ZINC. The researchers are in the process of converting hundreds of millions of Enamine's theoretical molecules into three-dimensional chemical models compatible with a computational pharmacology approach called "docking." Docking makes it possible to rapidly simulate in three dimensions how hundreds of millions of potential drugs would bind to a specific biological target of interest. ... "

Tuesday, July 03, 2018

Wal-Mart Introduces 3D Online Shopping

Walmart kicks off back-to-school season with 3D online shopping
By Deena M. Amato-McCoy in ChainstoreAge

A discount giant is making it easier for co-eds to decorate their dorm rooms.

Walmart is enhancing its new website with two new services that will streamline how customers browse and make purchases across its home furnishings offering. On Thursday, the discount giant will begin testing its 3D virtual shopping tour, a service that enables customers to virtually browse a curated apartment. The service features nearly 70 items from both national brands and Walmart’s private label offerings. ... " 

Thursday, July 21, 2016

Facebook's AI Chatbots Now Serve a Billion Users

Its claimed that Facebook Messenger now has a billion users,  and those billion users can be served by a swarm of AI chatbots,   Will those billion users be served well enough, to some sort of useful and profitable end, so that the users of Messenger will take the Bot's advice?   Or will they leave for the exits?  Further  Discussed in CWorld.  The AI will have to be good and very adaptive to the users. How much will this handle a conversation rather than just a tailored ad or notification?