Saturday, October 31, 2009
Virtual Goods
Dave Knox points to a slide presentation at the recent Virtual Worlds conference on Social Gaming and virtual goods: Virtual Goods in Asia. Very useful statistics. Again useful hints about how to provide incentive for complex tasks. Thinking that some of these ideas could also be used to alleviate some of the seriousness of the enterprise and replace it with unbridled creativity.
Labels:
Amazon,
Asia,
Creativity,
Credit Cards,
loyalty
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