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Showing posts with label Immersive. Show all posts
Showing posts with label Immersive. Show all posts

Wednesday, November 30, 2022

Preserving the Past with Immersive Technologies

Beyond the museum.  Much more to follow.  

NEWS

Preserving the Past with Immersive TechnologiesBy Esther Shein

Communications of the ACM, December 2022, Vol. 65 No. 12, Pages 15-17   10.1145/3565978

The Skin & Bones augmented reality app brings to life the skeletons in the Bone Hall of the Smithsonian's National Museum of Natural History.

Inside the U.S. Holocaust Memorial Museum in Washington, D.C., is an exhibit called the Tower of Faces (https://bit.ly/3cxI3Ik), which uses augmented reality to tell stories behind some of the 1,041 photos of people from the small town of Eishishok, in what is now Lithuania. The tower soars 50 feet high across 30 rows, displaying the faces of the town's inhabitants, nearly 4,000 of whom were massacred when the Germans invaded during World War II.

When visitors walk into the tower, they can pick up one of several iPads and hold it up to an image on the wall, which will then play a video that transports them into the town. The video first appears in color and then fades to black and white, while a narrator reads a brief script about the person. One tells the story of Szeina, an actress who was fluent in five languages and owned a hotel on the market square the Nazis took over to use as their local headquarters.

"It's a beautiful experience … there are many, many photos looking out at you—people riding bikes, outside in the snow, at a wedding banquet, and on the stairs of their houses," says Sarah Lumbard, director of museum experience and digital media at the Holocaust Museum. The photos depict people of all ages prior to the massacre in September 1941.

Many of the photos were supplied by Yaffa Sonenson Eliach, whose grandmother was a photographer in Eishishok and is herself a survivor. The immersive experience opened in April 2022 and the idea was to "create a spark of life" so the residents of Eishishok will be remembered, Lumbard says.

"Our question was: How do we bring them to life, just for a moment, and have it not just be a memorial but have victims of the Holocaust come to life and treat them with respect and engage visitors to really see them as people," Lumbard says.

Figure. The interactive Heroes and Legends attraction at NASA's Kennedy Space Center Visitor Complex in Florida, featuring the U.S. Astronaut Hall of Fame.

Digital technologies such as virtual reality (VR), augmented reality (AR), and three-dimensional (3D) graphics are making it possible for museums and other institutions to preserve historical events and tell the stories of those events in an engaging way. In the case of VR, the technology actually takes them to another time or place away from where they physically are.

As research firm Gartner says, "the future of digital experience is immersive" (see https://gtnr.it/3BqmqU2).

"In this way, we can experience historical events and places that are long gone in an immersive way—kind of like IMAX taken to the next level," explains Tuong Nguyen, a senior principal analyst at Gartner. "So instead of just seeing it on a flat screen, like TV or movies, or seeing it all around you like an IMAX movie, VR can potentially enable people to explore that space with 360 degrees of freedom.  

AR can change how someone experiences the world in front of them or around them, usually in a visual way, integrating information such as text, graphics, and audio with real-world objects. "The idea is to show users how things looked in the past with actual video and photos from these time periods," Nguyen says.

For the Smithsonian's National Museum of Natural History, also in Washington D.C., the impetus behind developing a mobile app called "Skin and Bones" (https://s.si.edu/3wGy0aT) using 3D augmented reality and 3D tracking was to attract more visitors to its Bone Hall by telling stories about some of the specimens on display.

Visits and dwell time in the hall and the experience people were having in the Bone Hall "fell far short of any measure of what a visitor experience should be in a modern-day exhibition," says Robert Costello, national outreach program manager, who developed the mobile experience. In fact, most visitors were using the Bone Hall as a passageway from one section of the museum to another, rather than a destination, Costello says. The average time spent in a modern exhibition at the museum is between 10 and 20 minutes, and most of those visitors were spending less than two minutes in the hall, which has a storied history, he says.  .... ' 

Wednesday, December 30, 2020

Amazon Buys Wondery for?

 Though most recently have been looking through podcast offerings, had not heard of Wondery.    Note too that Amazon now also has the talking book system Audible, which I have also used.   All these deal with the interaction of voice and text, which made me think.   In general podcasts are very useful in delivering (usually) narrow chunks of information.  Podcasts are interesting, but the way they are delivered can be difficult to use effectively. I also found Audible also hard to use in that way.   Is this an attempt to pull to pull the broader idea of textual knowledge together and more easy to use?   Or as the article suggests, a means of connecting content providers?  More like the Spotify direction also mentioned?    I like the idea of immersive knowledge delivery.  

Amazon buys Wondery, setting itself up to compete against Spotify for Podcast Domination

Wondery is now part of Amazon Music

By Ashley Carman@ashleyrcarman in theVerge

Wondery, one of the last major independent podcast networks, is now owned by Amazon. The companies announced the deal today, ending speculation about who might eventually buy the network, which is most well-known for true crime podcasts like Dirty John. (Apple and Sony were also reported to have at least discussed a possible purchase.)

Amazon didn’t disclose the acquisition price, although earlier reports from Bloomberg and The Wall Street Journal suggested Wondery’s value was at least $300 million. Wondery is technically now part of Amazon Music, which launched podcast support in September this year.

The acquisition is a notable one, if only because it sets Amazon up to better compete against Spotify, which has been acquiring networks and exclusive talent for over a year. Amazon says this Wondery deal doesn’t change existing shows — they’ll still be available through “a variety of providers.” But Amazon says it hopes buying Wondery will “accelerate the growth and evolution of podcasts by bringing creators, hosts, and immersive experiences to even more listeners across the globe.” ... ' 

Wednesday, May 15, 2019

Virtualitics Update

Some time ago I mentioned I had taken a look at the immersive data visualization and analysis environment Virtualitics.  Have received an update of their work with demonstration videos and motivations that is worth a look:

Virtualitics Update May 2019
Discover VIP
AI-driven Analytics and Immersive Environments .... 

Sunday, July 15, 2018

Virtualitics Announces Commercial Release

I had reported on this earlier.  We had experimented with immersing decision makers in data. See my tag links below for an image of our experiment. This is finally what looks to be a good commercial implementation of the idea.  Will look to experiment with it.  Now promoting the inclusion of AI/machine learning methods.  And also now desktop interaction?   Probably a good idea before the AR/VR  revolution takes off.  Also includes what they present as 'innovative maps' that work in 3D.

" .. We are excited to officially launch the commercial release of Virtualitics.

As part of this launch we are offering a free trial program. Simply click here and select the "Request a trial" on the form if you are interested in a trial.

While VR will enhance the visualization of high-dimensional data and provide a real-time collaborative place for your team, it is not necessary. Virtualitics is cross-platform and offers all of the sophisticated AI routines and rich 3D visualizations in desktop as well.

Also please see below a link to a video of our CEO Michael presenting Virtualitics at the Fintech Innovation Lab in NY, with an introduction by Blackrock:
https://www.youtube.com/watch?v=4tM0oWm8jZA&feature=youtu.be

Feel feel to contact me directly with any questions.

Paul GearhartHead of Customer Solutions
Virtualitics ... "

Tuesday, May 22, 2018

Thinking About Virtual Worlds

Even a simple mirror can create a virtual world.  I remember when we experimented with data immersion using VR in virtual worlds, it was remarkable to see how hard navigation was.  To the point that you often had to go back to the expected flat world to make sense of it.   This article hints at why.

The Physics of a Mirror Creates a Virtual World in Wired.
Human eyes are sort of dumb—but you can trick them into being smart ... " 

Monday, May 21, 2018

Sharepoint Virtual Reality

We experimented with similar ideas.  How do you immerse yourself in messy data?   In information architecture.   We never thought of Sharepoint as a place to start, though we were an MS shop with lots of data of many kinds there.   But will the employee be willing to pick up the headgear, and will that add enough of an engagement to make it worth it?    Maybe if it were complex data we need to navigate?  There will be a gallery of templates to start with, lets see where that takes us.

Microsoft turns SharePoint into the simplest VR creation tool yet
SharePoint spaces is like the PowerPoint of Mixed Reality.

By Devindra Hardawar, @devindra in Engadget

Microsoft is sticking with its pragmatic approach to VR with SharePoint spaces, a new addition to its collaboration platform that lets you quickly build and view Mixed Reality experiences. It's a lot like how PowerPoint made it easy for anyone to create business presentations. Sharepoint spaces features templates for things like a gallery of 3D models or 360-degree videos, all of which are viewable in Mixed Reality headsets (or any browser that supports WebVR). While they're certainly not complex virtual environments, they're still immersive enough to be used for employee training, or as a quick virtual catalog for your customers.  .... " 

Sunday, April 16, 2017

An Immersive Star Wars Land

Been reading Brian Jay Jones biography of George Lucas: A Life.  I am  a long time fan of digital cinema and further how it can be made more immersive, so seeing that evolution in our lifetime is particularly interesting.  It is an amazing story of how Lucas brought about Star Wars, and now its translation to an immersive experience by Disney.

 In The Verge, the latest in that journey.
Watch the creation of Disney’s ambitious and immersive Star Wars land   “Everything about it is just about total immersion.”  by Bryan Bishop@bcbishop   Is the future one of immersion rather than dark space projection?   Expected to open in Florida and CA in 2019.   More background in Wikipeda.

Saturday, April 15, 2017

Virtualitics: Immersing Yourself in Data

Have been taking a look at Virtualitics, a means to immerse yourself with and collaborate with complex data using VR.  Clever idea we experimented with before VR was easier to do.

" ... In SiliconAngle: Based out of Pasadena, California, Virtualitics offers a data visualization platform that combines artificial intelligence, Big Data and virtual reality to create interactive 3D data models. Virtualitics’ platform is a VR application that allows users to generate complex data models composed of up to 10 dimensions of data, all in a shared virtual office where users can collaborate and analyze the data together. Using machine learning, Virtualitics’ platform is also able to recommend optimal visualizations that gives users a better understanding of the whole picture for their data. ... "

Sunday, December 06, 2015

Exploring Data Visually in Virtual Reality

This has been long time thread here.  We explored the use of VR and Augmented reality to create environments for understanding complex data.

The image at the right shows an example of linking visualized data into a virtual reality space.   Never clearly successful,  but continue to monitor.  Here, new examinations of the use of current virtual reality hardware and software.

Wednesday, November 04, 2015

Classrooms Broken, so they Need VR

Business Insider and Video:
Oculus founder Palmer Luckey thinks that the company's virtual reality headset will eventually make its way into schools, allowing students to learn in new, immersive ways. 

"Classrooms are broken. Kids don’t learn the best by reading books," Luckey said at the Dublin Web Summit, according to The Guardian.

"There’s clearly value in real-world experiences: going to do things. That’s why we have field trips. The problem is that the majority of people will never be able to do the majority of those experiences." ... ' 

Via Walter Riker.

Saturday, November 01, 2014

HP Embraces 3D Printing, Immersion

In CWorld:  Will this change manufacturing?  The move is good to watch.  It is blended reality, they say. New term to me, I  prefer 'remote manufacturing' as more descriptive

" .... HP today announced a new 3D printing technology called Multi Jet Fusion that it said will enable mass production of parts with a technology traditionally reserved for rapid prototyping.

The new industrial 3D printer,  about the size of a washing machine, is 10 times faster and 50% less expensive than current systems on the market, HP said. The printer can also use a myriad of colors and materials. .... " 

A further good idea, they announce the supporting  " ... Sprout  ... a new immersive computing platform that combines a 23-in touch screen monitor and horizontal capacitive touch mat with a scanner, depth sensor, hi-res camera, and projector in a single desktop device. .... "