Playful use and experimentation can lead to new uses. Considering aspects of technology use to be normal and part of a toolset to gather data, experience context and develop new methods.
China's Virtual Reality Arcades Aim for Real-World Success
In South China Morning Post
China was home to an estimated 3,000 virtual reality (VR) arcades in 2016, when the market was forecast to grow 13-fold between then and 2021 to $782 million, according to a joint report by iResearch Consulting Group and Greenlight Insights. This market potential is why the VR and augmented reality (AR) industries are excited by China. A 2018 report from Digi-Capital said that Chinese growth in the next five years could see it dominate AR/VR long-term, and not by a small margin. A key factor in China's lead in the industry is its government. Beijing is pushing hard for China to become a world leader in next-generation technologies including artificial intelligence and autonomous vehicles. VR has been added into that group, benefiting from a range of preferential government policies. Several towns and cities in China have already declared themselves as incubator zones that are integrating VR into research, manufacturing, education, and other sectors. ... "
Showing posts with label Play. Show all posts
Showing posts with label Play. Show all posts
Thursday, April 11, 2019
Wednesday, March 04, 2015
Homo Ludens: People are at Play
Why think about game dynamics? It can be useful in the right context. Any sufficiently advanced work is indistinguishable from play - @sebpaquet See Wikipedia on Homo Ludens. We are all at play, to some degree. Via Jim Spohrer
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