Intriguing piece in CACM on how the game industry is requiring more skilled programmers that in the past would have gone to industrial research labs. I would also like to see CS departments work on how to use the concepts behind games to aid industry as well.
' ... the conceptual age is defined by cognitive or creative assets, including design, storytelling, artistry, empathy, play, and emotion. Good engineering or good computer science is no longer enough; design must be just as good. The transition from information age to conceptual age has been overlooked by most academics in computer science, yet many of the consequences of the transition have been apparent for the past decade at least..... the integration of game development into computer science curricula. Here, I discuss what it looks like, how it affects computer science departments, and how it helps drive the overall transition ... '
Tuesday, December 01, 2009
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