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Showing posts with label Extended Reality. Show all posts
Showing posts with label Extended Reality. Show all posts

Friday, March 17, 2023

Driving Value with the Metaverse in the Enterprise

Irving talks some of the work that IBM did with the Virtual World  'Second Life' in the mid 2000's at IBM which we also participated in, a nice look with lots of interesting links.  This also fills me in on lots of later work, such as metaverse located meetings and task interactions.  Could not get our folks interested  Much of that was documented in this blog.  Is the addition can AI 'Enhancement' enough to make the proposition much more interesting?  Will search, examine these for later comment.

A collection of observations, news and resources on the changing nature of innovation, technology, leadership, and other subjects      By Irving Wladawsky-Berger 

Driving Value with the Metaverse in the Enterprise     (much more at the link)

A killer app is an IT application whose value to individuals and companies is relatively simple to explain, its use is fairly intuitive, and the application turns out to be so useful that it can singlehandedly propel the success of a new product or service. Word processing and spreadsheets, for example, were major factors in the widespread adoption of personal computers in the 1980s.

I got interested in 3D immersive environments in the mid-2000s when IBM launched an exploratory initiative on the topic. As part of these efforts, we conducted a number of experiments on Second Life, a platform that allowed its users to develop a variety of virtual world applications. We built a number of workplace applications, including virtual meetings, and online events, and even built a virtual replica of Beijing’s Forbidden City in partnership with the Palace Museum that was opened to the public. But, despite our high expectations, we couldn’t find any compelling enterprise killer apps, and after about three years, the project was dissolved. In the ensuing years, 3D immersive technologies and applications continued to advance, but mostly focused on video-games and related industries.

The past few years have seen a surge of interest in the metaverse and extended reality. “After desktop computing, the consumer internet and the smartphone boom, the consumer-computing industry is past due its Next Big Thing,” wrote The Economist in  “A reality check for the metaverse is coming,” an article in its 2022 year-end issue. “[A]n internet which is still largely flat — based on two-dimensional text, images and video — is ripe for replacement with one that is three-dimensional and immersive.” ... ' 

Tuesday, December 13, 2022

Big Players Ready for Meta Headset Offerings

Big Players and more Meta Reality Hype and Prep

Apple Is Now Calling Its AR/VR Headset Operating System ‘xrOS’

By Josh Norem on December 5, 2022  in ExtremeTech

Apple seems to be getting close to the launch of its much-hyped AR/VR headset, as it’s reportedly settled on a name for the operating system. Noted Apple soothsayer Mark Gurman is reporting it’s going to be xrOS. This is shorthand for “extended reality,” as opposed to strictly augmented reality (AR) or virtual reality (VR). Previously it was believed to be called realityOS, but Apple has allegedly ditched that for a shorter name, the report said. (The Bloomberg article is paywalled and was summarized by MacRumors.)

The device will be Apple’s first new product since the Apple Watch, which debuted in 2015. The new naming confirms Apple’s plans to follow in the footsteps of the Meta Quest Pro by offering mixed, or extended, reality. That approach will allow the user to experience both VR, a fully digital world, and AR, virtual objects overlaid with reality. This is seen as a more flexible offering than just sticking with one technology. Current headsets like the Meta Quest 2 and Valve Index are strictly VR headsets. ... ' 

Monday, September 13, 2021

Augmented Reality Innovation

 Had not heard of this use of extended reality to promote innovation, consider the breadth of possibilities.

Researchers Develop First-of-Its-Kind Extended Reality Testbed to Speed Virtual, Augmented Reality Innovation    By University of Illinois Urbana-Champaign,   April 28, 2021  

A user experiencing extended reality. 

University of Illinois Urbana-Champaign researchers have launched an open-source testbed for extended reality (XR) and, with key industry partners, a new consortium for the XR community.

University of Illinois at Urbana-Champaign (UIUC) researchers have launched an open source extended reality (XR) testbed to democratize XR systems research, development, and benchmarking.

XR is an umbrella term for virtual, augmented, and mixed reality, and UIUC's Sarita Adve cited an orders of magnitude gap between the performance, power, and usability of current and desirable XR systems.

The Illinois Extended Reality (ILLIXR) testbed is an end-to-end XR system that all types of XR scientists can use to research, develop, and benchmark concepts in the context of a complete XR system, and observe the effect on end-user experience.

Facebook's Rod Hooker said, "ILLIXR's open source modular architecture enables the XR research community to address challenging problems in the areas of optimizing algorithms, system performance/power optimizations, scheduler development, and quality-of-service degradation."

From University of Illinois Urbana-Champaign  

Thursday, April 29, 2021

Extended Reality to Support Innovation

Towards extended reality they say.  Ways to quickly formulate, test, record results, and use new data effectively would be most useful to support such apporaches. 

Researchers Develop First-of-Its-Kind Extended Reality Testbed to Speed Virtual, Augmented Reality Innovation.     By University of Illinois Urbana-Champaign

University of Illinois at Urbana-Champaign (UIUC) researchers have launched an open source extended reality (XR) testbed to democratize XR systems research, development, and benchmarking.

XR is an umbrella term for virtual, augmented, and mixed reality, and UIUC's Sarita Adve cited an orders of magnitude gap between the performance, power, and usability of current and desirable XR systems.

The Illinois Extended Reality (ILLIXR) testbed is an end-to-end XR system that all types of XR scientists can use to research, develop, and benchmark concepts in the context of a complete XR system, and observe the effect on end-user experience.

Facebook's Rod Hooker said, "ILLIXR's open source modular architecture enables the XR research community to address challenging problems in the areas of optimizing algorithms, system performance/power optimizations, scheduler development, and quality-of-service degradation."

From University of Illinois Urbana-Champaign