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Towards an area of much smarter packaging, Get ready
ICYMI: How ChatGPT Could Overhaul Consumer Goods and Red Flags to Look For
Unilever, Nestle Test Smart Packaging, Vending Machines | Danone Knocks Down Silos
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A Site Devoted to the Discovery and Application of Emerging Technologies .
CGT Insider, CGT Webinar
Towards an area of much smarter packaging, Get ready
ICYMI: How ChatGPT Could Overhaul Consumer Goods and Red Flags to Look For
Unilever, Nestle Test Smart Packaging, Vending Machines | Danone Knocks Down Silos
Use of plastics is a big deal in petroleum use.
Sustainable and efficient innovations for the plastics industry
Press release / October 06, 2022
At the world’s largest trade fair for the plastics and rubber industry, 14 Fraunhofer units have adopted the “We know plastics” slogan and will be showcasing innovative, sustainable and efficient approaches, solutions and developments for plastics processing. From October 19 to 26, 2022, the topics of circular economy, digital transformation, climate protection and functionalization will take center stage at Booth SC01 in Hall 7.
Shortages of raw material, competition and the lack of skilled workers are among the challenges that the manufacturing industry is currently facing. Researchers are therefore working on energy-efficient and resource-efficient processes for the manufacturing of the future.
Circular economy: reusable transport packaging for food shipments
Circular economy represents the greatest field of action for the plastics and rubber industry. The circular economy of plastics concerns their entire life cycle — from product design, material selection and additives, the circular business model and traceability to added value for customers.
Using reusable transport packaging for B2C food shipping, the Fraunhofer Cluster of Excellence Circular Plastics Economy CCPE will showcase its research results and demonstrate solution approaches for circular products. The demonstrator “reusable transport box” combines the potential of circular plastic compounds with innovative manufacturing processes for component production. Newly developed PLA-based monomaterial approaches, bio-based foams with functional additives and odor-optimized recyclates open up promising design opportunities for the realization of circular product designs. ... '
Saw this kind of thing proposed for packaging, with an Origami template, could it work?
Your Next Wooden Chair Could Arrive Flat, Then Dry into a 3D Shape
American Chemical Society
August 23, 2022
Researchers at Israel's Hebrew University of Jerusalem have developed a process in which flat wooden shapes produced by three-dimensional (3D) printers can be programmed to transform into complex 3D shapes. The researchers used a water-based “ink” comprised of wood-waste microparticles and plant-based binders in the printers; they found the pathway of the ink, print speed, and stacking of printed layers determined the final shape of the printed piece as its moisture content evaporates, and that these factors can be controlled to produce different shapes. Said Eran Sharon, one of the project’s principal investigators, “We hope to show that under some conditions we can make these elements responsive—to humidity, for example—when we want to change the shape of an object again.” .... '
Ever since seeing early versions of holographic images ay Disney World have thought of their uses, both in interaction with consumers, and as a means to graphically interact with complex analytic data. In the 90s participated in a SIGGRAPH panel regarding their uses. Especially their use as s means of very engaging packaging and advertising. Here an excellent update.
Holograms on the Horizon? By Chris Edwards
Communications of the ACM, November 2021, Vol. 64 No. 11, Pages 14-16 10.1145/3484998
Researchers at the Massachusetts Institute of Technology (MIT) have used machine learning to reduce the processing power needed to render convincing holographic images, making it possible to generate them in near-real time on consumer-level computer hardware. Such a method could pave the way to portable virtual-reality systems that use holography instead of stereoscopic displays.
Stereo imagery can present the illusion of three-dimensionality, but users often complain of dizziness and fatigue after long periods of use because there is a mismatch between where the brain expects to focus and the flat focal plane of the two images. Switching to holographic image generation overcomes this problem; it uses interference in the patterns of many light beams to construct visible shapes in free space that present the brain with images it can more readily accept as three-dimensional (3D) objects.
"Holography in its extreme version produces a full optical reproduction of the image of the object. There should be no difference between the image of the object and the object itself," says Tim Wilkinson, a professor of electrical engineering at Jesus College of the U.K.'s University of Cambridge.
Conventional holograms based on photographic film can capture interference patterns that work over a relatively wide viewing range, but cannot support moving images. A real-time hologram uses a spatial-light modulator (SLM) to alter either the amplitude or phase of light, generally provided by one or more lasers, passing through it on a pixel-by-pixel basis. Today's SLMs are nowhere near large or detailed enough to create holographic images that can be viewed at a distance, but they are just good enough right now to create near-eye images in headsets and have been built into demonstrators such as the HoloLens prototype developed by Andrew Maimone and colleagues at Microsoft Research.
A major obstacle to a HoloLens-type headset lies in the computational cost of generating a hologram. There are three algorithms used today to generate dynamic holograms, each of which has drawbacks. One separates the field of view into layers, which helps reduce computation time but lacks the ability to fine-tune depth. A scheme based on triangular meshes, like those used by games software that render 3D scenes onto a conventional two-dimensional (2D) display, helps cut processing time (although without modifications to handle textures, it lacks realism). The point-cloud method offers the best potential for realism, although at the expense of consuming more cycles. In its purest form, an algorithm traces the light emanating from each point to each pixel in the SLM's replay field. "Light from a single point can diverge to a very wide area. Every single point source creates a sheet of refractions in the replay field," says Wilkinson.
A drawback of the point cloud is that light from every point will not reach every pixel in the target hologram, because it will be blocked by objects in front of it. That calls for software to remove the paths that should be occluded, which increases the number of branches in the code. Though it removes the need to map the light from every point onto every pixel in the SLM, the checks and branches slow down execution. Photorealistic holograms intended for use as codec test images, created using a method developed by David Blinder, a post-doctoral researcher at Belgium's Vrije Universiteit Brussel, and colleagues, take more than an hour to render using an nVidia Titan RTX graphics processing unit. However, numerous optimizations have been proposed that reduce arithmetic precision and the steps required, with some loss of quality, to achieve real-time performance on accelerated hardware.
The MIT approach uses several approximations and optimizations built around a deep neural network (DNN) made up of multiple convolutional layers that generate the image from many subholograms. This involves far fewer calculations than trying to map a complete point cloud directly to a final complete hologram. In conventional optimizations, lookup tables of diffraction patterns can help build those subholograms more quickly, but it is still an intensive process.
The DNN allows a more progressive approach to assembling the final image, which results in fewer calculations, particularly as the network can handle occlusion. The team trained the model on images of partially occluded objects and their sub-hologram patterns. The resulting algorithm can deliver images at a rate of just over 1Hz using the A13 Bionic accelerators in the iPhone 11 Pro. Without the computational optimizations provided by the DNN, the researchers suggest processing would take at least two orders of magnitude longer. ... '
Was linked to additional information:
Procter & Gamble partners with Eastman to reduce virgin plastic use By Julia Wray in CosmeticsBusiness
The companies will collaborate to expand infrastructure to boost plastic recycling rates in the US
FMCG giant Procter & Gamble has pledged to use materials made by Eastman’s molecular recycling technologies to reduce its use of virgin plastic from fossil fuels.
P&G will also collaborate with the specialty materials business on advocacy initiatives aimed at reducing the reliance on virgin plastic and enabling a circular economy.
Eastman’s Eastman Renew materials are made via molecular recycling technologies which use waste plastic that would otherwise go to landfill.
"Eliminating waste plastic from our environment is a complex global challenge that requires a comprehensive, collaborative approach across the entire plastics lifecycle," Lee Ellen Drechsler, Procter & Gamble Senior Vice President of R&D, commented.
"P&G is taking a thoughtful approach to addressing the collection, processing, revitalisation and reuse of materials. ... '
Most interesting as I worked in this in the future analysis of this space at P&G. Good to see the continued advances made.
Eastman molecular recycling technologies to advance Procter & Gamble packaging goals
Innovative Eastman Renew materials reduce reliance on virgin plastic packaging
KINGSPORT, Tenn. and CINCINNATI, Aug. 2, 2021 /PRNewswire/ -- Today Eastman (NYSE: EMN) announced that it has entered an agreement with Procter & Gamble (NYSE: PG) to further accelerate the transformation of plastic packaging and collaborate on recycling solutions to enable a circular economy. P&G will use Eastman Renew materials in select products and packaging, supporting both companies' goals to reduce the use of virgin plastic from fossil resources. Additionally, the companies will collaborate on advocacy initiatives aimed at reducing reliance on virgin plastic and enabling a circular economy for many products people depend on daily.
Lee Ellen Drechsler, senior vice president of R&D at Procter & Gamble.
Scott Ballard, division president of Plastics at Eastman.
Procter & Gamble
"Eliminating waste plastic from our environment is a complex global challenge that requires a comprehensive, collaborative approach across the entire plastics lifecycle. P&G is taking a thoughtful approach to addressing the collection, processing, revitalization, and reuse of materials. That's why we selected Eastman's molecular recycling technologies which enable former waste to be transformed into useful products," explained Lee Ellen Drechsler, Procter & Gamble Senior Vice President of R&D.
Eastman Renew materials are made via Eastman's molecular recycling technologies using waste plastic that, without this technology, would end up in landfills. These advanced recycling technologies are a complement to traditional recycling, expanding the types and amounts of plastics that can be recycled. This gives materials an extended useful life and diverts plastic waste from landfills or the environment.
In addition to packaging innovation, P&G and Eastman will collaborate on initiatives addressing the infrastructure needed to increase plastic recycling rates. These efforts will complement the current recycling streams in the United States and enable additional recycling options for consumers eager to help solve the plastic waste problem. The two companies will work to expand the collection of hard-to-recycle plastics, further diverting waste from landfills. These expanded recycling streams will be used to create new materials via Eastman's molecular recycling technologies. ... '
for Reducing plastic waste
Bioactive paper coatings to replace plastic for packaging foods
Press Release: Research News / May 03, 2021
The amount of plastic waste increases every year. Some of this waste is due to plastic packaging used to protect food. As part of the “BioActiveMaterials” project, researchers at the Fraunhofer-Gesellschaft have developed an eco-friendly coating for paper packaging. With this, not only is plastic saved, but the coating of plant-based proteins and waxes also extends the shelf life of the food. After use, the packaging can be placed in the waste paper recycling bin for disposal.
A resealable bag made of paper with the coating on the inside. After use, the packaging is placed in the waste paper recycling bin with the bioactive materials.
In the coating process, the paper is guided over rolls and provided with the “BioActive Materials”. These are supplied in the form of an aqueous dispersion.
Nowadays, those who shop for food in discount stores will almost always be buying plastic packaging as well. The vast majority of sausage, cheese, meat and fish is pre-packed. Fresh fruit, salad and vegetables too often come in plastic packaging. This method is hygienic and protects the food on its journey to the home. However, mineral oil-based plastics are contributing to the growing waste mountain. In Germany, a total of 38.5 kilograms of plastic packaging waste per capita was generated in 2017 alone. This plastic waste floats on the oceans or is exported to Asian or African countries for disposal. Exposed to environmental factors, these large plastic items break down into microplastics, which eventually make their way into the food chain. Reducing plastic packaging in the food sector as well, then, is a matter of necessity.
The Fraunhofer Institute for Process Engineering and Packaging IVV and the Fraunhofer Institute for Interfacial Engineering and Biotechnology IGB have now presented an innovative and sustainable solution for food packaging. Just as with conventional packaging, it keeps the food fresher for longer. The new packaging, though, involves no plastic whatsoever. After use, it can be recycled without a problem.
Proteins, waxes and antioxidants extend the shelf life of the food
In the “BioActiveMaterials” project, the researchers use paper as the base material for producing typical and functional packaging materials: resealable bags or wrapping paper. The paper is provided with a special coating using standard processes. The researchers make this coating from proteins and waxes with biobased additives. The special formulation of this coating, which offers long-term stability, performs several functions at the same time. “First, the proteins act as an oxygen barrier layer while the waxes form a water vapor barrier, preventing fruit, for example, from drying out quickly. Second, the biobased additives have an antioxidative and antimicrobial effect. This stops meat and fish spoiling as quickly. Overall, the food has a much longer shelf life,” explains Dr. Michaela Müller, Head of the Functional Surfaces and Materials Innovation Field at Fraunhofer IGB. The proteins in the coating also play specific roles. They prevent mineral oil permeation from the paper to the food. Recovered paper in particular contains residues of mineral oil-containing printer’s ink.
Now here is something quite different. Thinking packaging applications. Others?
Here Comes the Internet of Plastic Things, No Batteries or Electronics Required
IEEE Spectrum, Dexter Johnson, October 8, 2020
Researchers at the University of Washington (UW) have developed a technique for three-dimensionally (3D) printing plastic objects that communicate with Wi-Fi devices without batteries or electronics. The method applies Wi-Fi backscatter technology to 3D geometry to create easy-to-print wireless devices using commodity 3D printers. The researchers built non-electronic analogues for each electronic component using plastic filaments, then integrated them into a single computational design. Explained UW’s Shyam Gollakota, “We are using mechanism actuation to transmit information wirelessly from these plastic objects.” The team has released its computer-aided design (CAD) models to 3D-printing hobbyists so that they can create their own Internet of Things objects. ... "