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Thursday, March 23, 2023

Persistent Computing and Virtual Worlds

 Worked a number of virtual world projects, never considered them persistent computing.  Useful thought.

Yu Yuan on Building A Persistent Virtual World The IEEE Standards Association president discusses technology for the metaverse  by EDD GENT

Despite tech giants including Meta, Microsoft, and Nvidia investing billions of dollars in the development of the metaverse, it is still little more than a fantasy. Making it a reality is likely to require breakthroughs in a range of sectors such as storage, modeling, and communication.

To spur progress in the advancement of those technologies, the IEEE Standards Association has launched the Persistent Computing for Metaverse initiative. As part of the IEEE’s Industry Connections Program, it will bring together experts from both industry and academia to help map out the innovations that will be needed to make the metaverse a reality.

Although disparate virtual-reality experiences exist today, the metaverse represents a vision of an interconnected and always-on virtual world that can host thousands, if not millions, of people simultaneously. The ultimate goal is for the virtual world to become so realistic that it is almost indistinguishable from the real one.

Today’s technology is a long way from making that possible, says Yu Yuan, president of the IEEE Standards Association. The Institute spoke with Yuan to find out more about the initiative and the key challenges that need to be overcome. His answers have been edited for clarity.

The Institute: What is persistent computing?

Yu Yuan: I have been working in virtual reality and multimedia for more than 20 years, I just didn’t call my work metaverse. After metaverse became a buzzword, I asked myself, ‘What’s the difference between metaverse and VR?’ My answer is: persistence, or the ability to leave traces in a virtual world.

Persistent computing refers to the combination of all the technologies needed to support the development and operation of a persistent virtual world. In other words, a metaverse. There are different kinds of VR experiences, but many of them are one-time events. Similar to how video games work, every time a user logs in, the entire virtual world resets. But users in the metaverse can leave traces. For example, they can permanently change the virtual world by destroying a wall or building a new house. Those changes have to be long-lasting so there will be a meaningful virtual society or meaningful economy in that virtual world.

What are the key components that are required to make persistent computing possible?

Yuan: The first is storage. In most of today’s video games, users can destroy a building, only for it to be restored the next time the user logs in to the game. But in a persistent virtual world the current status of the virtual world needs to be stored constantly. Users can create or destroy something in that world and the next time they log in, those changes will still be there. These kinds of things have to be properly stored—which means a very large amount of data needs to be stored.   ... ' 


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