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Sunday, February 25, 2018

Revisiting Virtual Worlds

As I have chronicled here, we looked closely at the Virtual World Idea, with the support of some management.   But it never stuck well enough, had too many problems involved with just getting things done.  And the older generations rolled their eyes.  But now that is turning over, and changes are underway, does it have a place?

    Its not augmenting reality, but replacing it with one that's potentially built for the job at hand.   A piece about changes being considered.  More closely connected to an effort called Sansar, which appears to bring it closer to game environments, which we also sought to make this useful for business.   Note that IEEE has a Virtual Worlds Standards Group, but a quick look at it shows the work is still thin. 

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