"... Skeptics of social gaming for business purposes exist, but that’s not stopping some big brands from disproving those critics’ misconceptions. Big brands are finding ways to leverage the enormous social gaming population (which is expected to reach 68.7 million players by the end of 2012). They’re jumping into the game — so to speak — with branded virtual goods, integrated ads and offers as well as games that combine digital and real-world incentives.... "
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